Tag › Starship Troopers
Viewing posts tagged with "Starship Troopers"
A better flag ripple using Perlin noise
More experimenting with BitmapData to improve on a previous idea
Flag ripple effect using BitmapData
I wanted to replicate some of the effects seen in 8 and 16-bit video games, where sprites would be distorted to represent fire or water effects during battles in Pokémon or other RPGs