Archive › November 2008
Viewing posts published during November 2008
A better flag ripple using Perlin noise
More experimenting with BitmapData to improve on a previous idea
Flag ripple effect using BitmapData
I wanted to replicate some of the effects seen in 8 and 16-bit video games, where sprites would be distorted to represent fire or water effects during battles in Pokémon or other RPGs
Signed
boo and I went down to Forbidden Planet and met Dave McKean at an in-store appearance he was making to promote his latest work with Neil Gaiman, The Graveyard Book
LOVE in Brighton
The work may not have been as good technically as that at events like the Cans Festival but they both shared the excitement of the public altering their environment to their own desires